Atalhos do Blender
Todos os atalhos que geralmente uso do Blender para referência
Conteúdo
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Viewport
middle click: Rotate viewportScroll wheel: Zoom viewportShift + middle click: Move viewportT: Toggle toolsN: Toggle Properties BarZ: Rendering optionsalt + Z: Toggle X-Ray modeX: Deletion optionsArea
ctrl + space: Toggle maximize area3D Cursor
shift + right click: Move 3d cursor to mouse positionshift + C: Reset 3d cursor position to world originshift + S: Cursor optionsPivot
.: Pivot optionsObject manipulation
shift + A: Create objectshift + D: Duplicate objectdelete: delete objectH: Hide objectalt + H: Unhide allSelection
A: Select allA A: Deselect allshift + A: Deselect AllC: Circle selectB: Box selectL: Select linkedshift + L: Deselect linkedalt + left click: Loop selectalt + ctrl + left click: Ring selectctrl + left click: Shortest path selectctrl + right click: Lasso selectshift + G: Select similar- (CUSTOM)
ctrl + right click: Grow selection - (CUSTOM)
ctrl + right click: Shrink selection - (MENU)
select > select random: Select random - (MENU)
select > checker deselect: Checker deselect
Ações básicas de modelagem
Move
G: MoveG + G: Move with snapG + (X, Y, Z): Move within axisRotate
R: RotateR + R: Rotate FreelyR + (X, Y, Z): Rotate within axisScale
S: Rotatealt + S: Shrink/FlattenS + (X, Y, Z): Rotate within axisEdit mode
Tab: Toggle edit mode1: Select Vertex edit mode2: Select Edge edit mode3: Select Face edit modeOrientation
,: Orientation options
Ações intermediárias de modelagem
Proportional editing
O: Toggle proportional editingalt + O: Toggle linked proportional editing(during editing) scroll wheel: change proportional editing sizeExtrude
E: Extrudealt + e: Extrude optionsctrl + right click: Extrude to mouse positionInset
I: InsetI + I: Inset individuallyI + B: Inset boundaryBevel
ctrl + B: Bevel(during bevel) scroll wheel: increase ammount of segmentsLoop cut
ctrl + r: Loop cut(during loop cut) scrool wheel: Increasee ammount of cutsKnife
K: Knife(during knife) ctrl: Center(during knife) C: Angle constraintModifiers
ctrl + (1,2,3,4,5): Subdivision surface(during skin) ctrl + A: Scale Skin modifierMesh editing
M: Merge by distanceF: Fill/Create facesJ: Join verticesctrl + T: Triangulate facealt + N: Normals optionsshift + N: Recalculate outsidectrl + A: Apply object valuesParenting
P: Separate menuctrl + P: Parent menuctrl + J: Join objects