Atalhos do Blender
Todos os atalhos que geralmente uso do Blender para referência
Conteúdo
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Viewport
middle click
: Rotate viewportScroll wheel
: Zoom viewportShift + middle click
: Move viewportT
: Toggle toolsN
: Toggle Properties BarZ
: Rendering optionsalt + Z
: Toggle X-Ray modeX
: Deletion optionsArea
ctrl + space
: Toggle maximize area3D Cursor
shift + right click
: Move 3d cursor to mouse positionshift + C
: Reset 3d cursor position to world originshift + S
: Cursor optionsPivot
.
: Pivot optionsObject manipulation
shift + A
: Create objectshift + D
: Duplicate objectdelete
: delete objectH
: Hide objectalt + H
: Unhide allSelection
A
: Select allA A
: Deselect allshift + A
: Deselect AllC
: Circle selectB
: Box selectL
: Select linkedshift + L
: Deselect linkedalt + left click
: Loop selectalt + ctrl + left click
: Ring selectctrl + left click
: Shortest path selectctrl + right click
: Lasso selectshift + G
: Select similar- (CUSTOM)
ctrl + right click
: Grow selection - (CUSTOM)
ctrl + right click
: Shrink selection - (MENU)
select > select random
: Select random - (MENU)
select > checker deselect
: Checker deselect
Ações básicas de modelagem
Move
G
: MoveG + G
: Move with snapG + (X, Y, Z)
: Move within axisRotate
R
: RotateR + R
: Rotate FreelyR + (X, Y, Z)
: Rotate within axisScale
S
: Rotatealt + S
: Shrink/FlattenS + (X, Y, Z)
: Rotate within axisEdit mode
Tab
: Toggle edit mode1
: Select Vertex edit mode2
: Select Edge edit mode3
: Select Face edit modeOrientation
,
: Orientation options
Ações intermediárias de modelagem
Proportional editing
O
: Toggle proportional editingalt + O
: Toggle linked proportional editing(during editing) scroll wheel
: change proportional editing sizeExtrude
E
: Extrudealt + e
: Extrude optionsctrl + right click
: Extrude to mouse positionInset
I
: InsetI + I
: Inset individuallyI + B
: Inset boundaryBevel
ctrl + B
: Bevel(during bevel) scroll wheel
: increase ammount of segmentsLoop cut
ctrl + r
: Loop cut(during loop cut) scrool wheel
: Increasee ammount of cutsKnife
K
: Knife(during knife) ctrl
: Center(during knife) C
: Angle constraintModifiers
ctrl + (1,2,3,4,5)
: Subdivision surface(during skin) ctrl + A
: Scale Skin modifierMesh editing
M
: Merge by distanceF
: Fill/Create facesJ
: Join verticesctrl + T
: Triangulate facealt + N
: Normals optionsshift + N
: Recalculate outsidectrl + A
: Apply object valuesParenting
P
: Separate menuctrl + P
: Parent menuctrl + J
: Join objects